Professional Summary & Career Highlights
Writer, Editor, Narrative Designer, and Comms Professional with 11 years of experience; gaming and XR expert; best-selling author of The Ultimate Roblox Book; seasoned game consultant and designer for AAA and indie studios; award-winning narrative designer and writer; narrative strategist comfortable planning, executing, and analyzing projects; obsessive attention to detail; relentless ambition and drive; podcast co-host; occasional livestreamer; excellent networking and communication skills; adept world-builder and character writer with a specialization in emotionally-charged stories and engaging dialogue
For more, please reference my LinkedIn page.
Relevant Employment History
Strategic Communications Manager & Writer
First Contact Entertainment, January 2023 - Present
I work with studio leadership to define a communications roadmap for the studio by identifying project, technology, and business goals to build awareness of our games. I am also a credited ‘Writer’ on Firewall Ultra responsible for tutorial messaging, UI descriptions, game flow, NPC dialogue, character background bios, and more.
In addition, I must:
Develop and drive a content update plan for FCE website and social channels.
Establish and maintain key relationships with critical external sites and partners.
Build PR and marketing plans from launch to ongoing live operations that effectively elevate and promote our games.
Lead communication with external partners and publishers.
Assist with worldbuilding, lore writing, character biographies, map lore, live service planning and buildout, as well as overall narrative design and NPC dialogue across a variety of game modes.
Collaborate with other creators and writers at the studio to ensure all written output is of a professional standard -- among other duties and responsibilities as assigned.
Freelance Writer & independent consultant
april 2011 - present
Wrote a best-selling book about Roblox targeted at young kids interested in building their own game worlds, published by Simon & Schuster in Jan. 2018, plus a 2nd Edition
Conducted mock reviews for several video games prior to release for AAA, mid-tier, and independent game studios to help gauge reception and improve games during development.
Advised on marketing, positioning, and PR endeavors for upcoming game releases.
Wrote for several prominent print and web publications such as Forbes, IGN, Android Central, Polygon, PCGamer, PCGamesN, VG24/7, Paste, GamesMaster Magazine, Gamecrate, Playboy, Motherboard, Tabletop Gaming Mag, CGM, and others.
Technology Communications Manager, Editorial
Meta / Reality Labs, April 2021 - November 2022
I advised on and coordinated PR & marketing plans, wrote and managed the network of tech blogs at Meta including Oculus, VR, AR, AI, and more, and provided consulting and feedback on in-development VR content. I also co-hosted an interview-focused gaming podcast.
Full responsibilities included:
Wrote and edited content daily for the Oculus blog, Dev blog, Tech@ blog, and more.
Collaborated with partners across PR, marketing, creative,dev relations, engineering, and external developers to develop an engaging variety of content around all VR/AR products.
Helped with video production in the form of feature interviews and writing scripts.
Managed communication and positioning for dozens of VR game releases on the VR market-leading Meta Quest 2 platform garnering millions of copies sold.
Performed internal mock review analysis on in-development VR games and hardware to provide detailed reports to developers and engineers prior to public launch.
Provided product and development teams with feedback on early game builds and hardware prototypes, including credits on Resident Evil 4 VR and Lone Echo II.
Led creation of an original podcast series and multiple themed article series.
Senior editor
Uploadvr, march 2016 - April 2021
Coordinated all gaming coverage on a revolving daily basis from freelance writers, staff writers, and colleagues for UploadVR.
Helped grow site traffic over 50x and establish the site as the #1 media outlet focused on VR/AR.
Launched alternative coverage initiatives such as VR live streaming, podcasts, and more.
Created a strong social media presence with engaging copy and market awareness.
Managed a revolving editorial calendar to plan out coverage for news, events, game releases, reviews, and more across the team.
Maintained positive personal relationships with developers and publishers around the world, including Sony, Oculus, EA, Bethesda, Bandai Namco, and many others.
Technical Writer
Workday, November 2015 - march 2016
Synthesizing complex materials and writing easy-to-understand content for audiences.
Working closely with development, customer support, product management, and various other teams to develop high-quality documentation for a targeted audience.
Drafting, editing, and publishing content for release notes on a weekly basis.
Maintaining content for multiple products simultaneously, learning the Workday products, and working as an integral part of the Release Notes team.
Preparing content for online delivery.
Writer II, content development
Guidespark, May 2014 - present
Established self as go-to writer on every customer and became the preferred writer for all project managers across departments.
Worked with various brands including Bank of America, PepsiCo, Facebook, Morgan Stanley, Twitter, Riot Games, and more.
Led training of all new writers at the company across multiple locations.
Authored engaging, conversational video scripts on HR communications and training topics.
Collaborated with designers and other writers to ensure highest quality videos.
Assisted other writers on projects, taking on script edits, updates, or other tasks.
Adhered to customers’ brand and voice guidelines, following creative direction.
Business Plan Writer and Analyst
Plan-It Business, July 2013 - May 2014
I worked as a full-time, on-site business planning analyst, consultant and writer. My typical day-to-day operations consisted of helping clients write and plan out their businesses in terms of vision, operations, and even full financial projections. I also ran the company's blog and performed ancillary document design and graphics-based projects such as the creation of newsletters, promotional material, and investor presentations. Industries I worked with to develop business plans and other related content include:
Startup companies in all industries
Mobile applications,
Independent video game startups,
Large restaurants, food trucks, and small family food establishments,
Brick-and-mortar manufacturing companies,
Web-based product development companies,
Most other business and industries.
Copywriter and editor
The Beryl Institute, February 2012 - november 2012
Conducted full-edits of internal and external company communications including emails, website content, blogs, medical white papers and more
Wrote content for website, blogs, emails, press releases, white papers and research reports
Liaison with Communications Manager and company Vice Presidents for content planning and strategy on a weekly basis
Performed internal report documentation and assisted in the management of large conferences
Professional Skills & accomplishments
Approximately 85 word-per-minute typing speed on average.
Deep Rolodex of game industry contacts in VR, AR, development, and content publishing.
Experienced with adhering to tight deadlines and quick turnarounds.
Serenity Forge Game Jam award-winning Twine writer for interactive story Moments.
Intermediate knowledge of using RPG Maker, Game Maker / GML, and Twine.
Intermediate knowledge of using Adobe InDesign, Photoshop, XHTML/HTML, and CSS.
High levels of mastery in Microsoft Word, Excel, PowerPoint, Outlook, and WordPress CMS, as well as the Google suite of products such as Drive, Docs, Sheets, Slides, Forms, and more.
Experienced with live streaming, video recording & editing, and audio recording & editing.
Basic experience creating web pages using HTML, Squarespace, Weebly, and WordPress.
Experience with managing writers, editors, and comms professionals as part of a team including cross-functional relationships.